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TF2 Server Group
Posted Jun 18 2008 by Ev!L ErN!E :: Team Fortress 2 Team Fortress 2 icon
We have setup the "[Evil-Inc.] Because Buttered Toast Would Just Be Silly Server" steam group, if you've played on or became a regular on our TF2 server please join the group, and tell your friends.... If you haven't had the pleasure of playing on our TF2 server yet, well damnit get your ass in there:

Server IP: 66.150.164.60:27015

Be sure to check out the group HERE and if you would like to donate to the server just register on our forums and contact George!
Pyro Unlocks Revealed
Posted Jun 18 2008 by Ev!L ErN!E :: Team Fortress 2 Team Fortress 2 icon
Apparently, some intrepid people got their hands on the early access means to the Pyro update page. Half-Life2.net makes mention here of the URL, so let's just go ahead and put it up.

The Pyro update page contains a wealth of new information today. The two new community maps that will be included in the update are cp_fastlane and ctf_turbine. The site also lists descriptions for all of the achievements and lists the details on the new weapon unlocks.

First, the old flamethrower? It's being upgraded with an alternate fire function that sends a blast of air out to deflect projectiles or to push enemies back. I'm sure those soldiers will love you when you kill them with their own rockets!



The new weapons, shown above, will be the unlockables that you can earn by hitting achievement milestones.

The Flare Gun - This weapon replaces the shotgun and sends out a ball of fire to set enemies ablaze from afar. You will have to aim carefully, however.

The Backburner - This replaces the default flamethrower in the game, and thus removes the new air blast ability. However, it grants the player 50 extra health and dishes out criticals when you attack enemies from behind.

The Axtinguisher - Criticals are guranteed when attacking someone who is engulfed in flames. If the person is not on fire already, the weapon will deal significantly less damage than normal.

The page for the new Pyro achievements has gone live



created by Arttu "skdr" Mäki

A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold.




created by Bill Johnston

A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine. Competitive teams and players have already popularized this one.

The new update is still slated to be released tomorrow, and the FREE weekend is this weekend so please join us on our server 66.150.164.60:27015 and try to earn your new Pyro unlocks, if you can!

 

Server goes back to default
Posted Mar 28 2008 by Ev!L ErN!E :: Counter-Strike: Source Counter-Strike: Source icon

We have turned our server back into a regular CS:S server, not to many people were playing the GunGame mod so we felt it would be a good idea to change it over.

We will be making it so GunGame can be played on the server if an admin changes it to a GG map, but the default gameplay will be CS:S

We have added some good custom maps to the rotation and vote list... so please stop on by the server and have some fun!! If you have any comments or suggestions please post them in our forums.

Thank you,
E.E.

PAF, the End of an Era
Posted Feb 17 2008 by Ev!L ErN!E :: General General icon
 

Well it has been made official, SoopaFly, the founder of PAF (PunkAssFraggers), has posted the news that PAF will indeed be closing its doors after a 9 year run. Here is what he had to say:

Quote:
Hello again all,
After a lot of thought and reflection I have decided that after 9 years, it's time to put PAF to bed. I don't have the time, money or energy to keep it going the way it should. I thought about passing it on to someone else but I tried that a few years ago and it just didn't work.

So, I've canceled the servers. The TF2 server is already gone. PAF2 will be down soon. I suggest that we have a little final farewell on PAF2 this Tuesday night. Say, 7:00 PM PST

I will be getting rid of most of the PAF site. I will leave the main site area and the forums but everything else is going to go.

Once the PAF2 server goes down the downloads area will go off line as well.

I have made so many incredible friends since I started PAF in 1999. So many people helped make this community what it was. I will always treasure the memories of a thousand great games with many many great regulars here. I really appreciate all the support from people that donated their time, love, energy and money to keep this place going for so long.

Thank you all for everything,

Soopa
So to help PAF go out with a bang... I highly suggest all of us attend the final farewell on PAF2 (66.150.164.83:27015) this Tuesday night (Feb. 19th), around 7:00 PM PST.

I will be there for sure, and I hope the rest of you will to...
New TF2 Server IP
Posted Feb 15 2008 by Ev!L ErN!E :: Team Fortress 2 Team Fortress 2 icon

Our Good buddy George has setup another Team Fortress 2 server for Evil-Inc. and the new IP is:

66.150.164.60:27015

So please stop in for some great games of TF2 and help keep the new server populated. If you have any questions or comments on the new server please post them in our forums

There was also a real good TF2 update released, here is the info on that:

At 11:00am PST (2:00pm EST) today, all PC players of Team Fortress 2 can expect to get their hands on a very large update that delivers gameplay enhancements, graphics and networking optimizations, and perhaps most anticipated is the release of the "Badlands" map and tweaks to three of the existing maps as well.

Team Fortress 2
  • Badlands released
  • Changes to Dustbowl
  • Changes to Capture the Flag Well
  • Changes to Granary
  • Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
  • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
  • Added flamethrower "sizzle" sound when the Pyro is hitting a target
  • Updated explosion debris to be a bit darker
  • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
  • Added ctf_well to the default mapcycle.txt file
  • Added ctf_well to the default motd.txt file
  • Fixed floor tile material type

While you wait, be sure to click read more to read the full change log; it should take you a while! The changes will be applied automatically when you restart your Steam client after 11:00am PST (2:00pm EST).

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