Evil Incorporated's EverQuest II guild is recruiting new members, we are currently a lvl 51 guild, we are looking for the following:
Any class / race
All levels welcome
People for groups and raids
People willing to do writs & rush orders
Good attitude
People who don't mind adult humor
Our guild is located on the EU server Splitpaw, our guild hall is located in South Freeport.
If you are interested in joining feel free to post an application in our forums, or join the Splitpaw server and send a tell to one of the recruiting members.
Score One for the Spiroc!!!!
TF2 Server Group
Posted Jun 18 2008 by Ev!L ErN!E :: Team Fortress 2
We have setup the "[Evil-Inc.] Because Buttered Toast Would Just Be Silly Server" steam group, if you've played on or became a regular on our TF2 server please join the group, and tell your friends.... If you haven't had the pleasure of playing on our TF2 server yet, well damnit get your ass in there:
Server IP: 66.150.164.60:27015
Be sure to check out the group HERE and if you would like to donate to the server just register on our forums and contact George!
Server goes back to default
Posted Mar 28 2008 by Ev!L ErN!E :: Counter-Strike: Source
We have turned our server back into a regular CS:S server, not to many people were playing the GunGame mod so we felt it would be a good idea to change it over.
We will be making it so GunGame can be played on the server if an admin changes it to a GG map, but the default gameplay will be CS:S
We have added some good custom maps to the rotation and vote list... so please stop on by the server and have some fun!! If you have any comments or suggestions please post them in our forums.
Thank you, E.E.
PAF, the End of an Era
Posted Feb 17 2008 by Ev!L ErN!E :: General
Well it has been made official, SoopaFly, the founder of PAF (PunkAssFraggers), has posted the news that PAF will indeed be closing its doors after a 9 year run. Here is what he had to say:
Quote:
Hello again all, After a lot of thought and reflection I have decided that after 9 years, it's time to put PAF to bed. I don't have the time, money or energy to keep it going the way it should. I thought about passing it on to someone else but I tried that a few years ago and it just didn't work.
So, I've canceled the servers. The TF2 server is already gone. PAF2 will be down soon. I suggest that we have a little final farewell on PAF2 this Tuesday night. Say, 7:00 PM PST
I will be getting rid of most of the PAF site. I will leave the main site area and the forums but everything else is going to go.
Once the PAF2 server goes down the downloads area will go off line as well.
I have made so many incredible friends since I started PAF in 1999. So many people helped make this community what it was. I will always treasure the memories of a thousand great games with many many great regulars here. I really appreciate all the support from people that donated their time, love, energy and money to keep this place going for so long.
Thank you all for everything,
Soopa
So to help PAF go out with a bang... I highly suggest all of us attend the final farewell on PAF2 (66.150.164.83:27015) this Tuesday night (Feb. 19th), around 7:00 PM PST.
I will be there for sure, and I hope the rest of you will to...
New TF2 Server IP
Posted Feb 15 2008 by Ev!L ErN!E :: Team Fortress 2
Our Good buddy George has setup another Team Fortress 2 server for Evil-Inc. and the new IP is:
66.150.164.60:27015
So please stop in for some great games of TF2 and help keep the new server populated. If you have any questions or comments on the new server please post them in our forums
There was also a real good TF2 update released, here is the info on that:
At 11:00am PST (2:00pm EST) today, all PC players of Team Fortress 2 can expect to get their hands on a very large update that delivers gameplay enhancements, graphics and networking optimizations, and perhaps most anticipated is the release of the "Badlands" map and tweaks to three of the existing maps as well.
Team Fortress 2
Badlands released
Changes to Dustbowl
Changes to Capture the Flag Well
Changes to Granary
Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
Added flamethrower "sizzle" sound when the Pyro is hitting a target
Updated explosion debris to be a bit darker
Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
Added ctf_well to the default mapcycle.txt file
Added ctf_well to the default motd.txt file
Fixed floor tile material type
While you wait, be sure to click read more to read the full change log; it should take you a while! The changes will be applied automatically when you restart your Steam client after 11:00am PST (2:00pm EST).