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EviL Incorporated Founder
Owner
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A few days ago we released the Natural Selection 2 alpha to the almost 16,000 players who pre-ordered the Special Edition. This is quite a rare event in the games industry. In fact we couldn't think of a single game that had a non-"friends and family" alpha, let alone one with such a large group.
Making the jump from 40 internal testers to 16,000 external ones generates an overwhelming amount of feedback and bug reports, not to mention customer support and other logistics. We've been busy triaging reports and fixing them as fast as we can and today we're releasing a patch with the first group of these. This patch is available on Steam and should automatically download. Here's the complete list of changes in the patch: Technical
In addition to the critical engine fixes in this patch, there are also some gameplay changes. Sometimes people who are experiencing technical problems feel frustrated by these changes; they believe those changes are taking priority over other issues that feel more important to them. We'd like to assure you this is not the the case. Our programming team is made up of people with different specialties, and just like you wouldn't take a car to a doctor to repair, it doesn't make sense to give a gameplay programmer an engine-related task. The best way to help us fix bugs is to provide good reports of what you're experiencing. We've been using Get Satisfaction to help with this process. This is a new system to us, so we're still figuring out the best way to take advantage of it. Get Satisfaction has a search feature which allows you to easily find out if other people have reported the same issue, but using this, you'll help us find and address the most common problems first.
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